
Resident Evil 5 was one of the first video games to have a viral marketing campaign which directly involved fans and fan communities and depended on their participation to create new content. As a result, fans have become more invested in the Resident Evil universe, as they get to co-produce what they also consume. Fan culture and fan communities work as a collaboratively embodied knowledge base and a network for making new stories, which changes how they interact with the Resident Evil narrative and produces new forms of meaning-making.
The Resident Evil 5 viral marketing campaign gave fan communities the opportunity to not only create new content and narratives to support the Resident Evil universe, but also to change the game by being able to insert those narratives into the actual game itself. I would argue that the ability of fans to actively influence the Resident Evil 5 video game is a form of remix, as they are remixing the content of the game to include their own interpretations, narratives and meanings of the text. However, some would argue that the viral marketing campaign only serves to exploit the social energies of existing fan communities as a source of free marketing using rewards such as being included on the website or manual to motivate fans to share the videos with as many people as possible. While this is certainly true, does this make the remix of Resident Evil 5 any less meaningful for fans? Is the process of remix still significant for fan communities if Capcom is profiting from it? Being a Resident Evil 5 gamer myself, I can tell you, with certainty, that it definitely is.
Check out the fifth and final video, "Back" in the "Fear You Can't Forget" viral marketing campaign for Resident Evil 5 below.